Unite download the new version for mac2/12/2024 ![]() ( 1395812)Īndroid: Fixed XR subsystem initialization in case of app bundle + asset packs. ( 1394476)Īndroid: Fixed a bug with Unity UGUI and UI Elements input fields, where switching languages dynamically and IME functionality was not working. (1360064)Īndroid: Fix build failure when you had. (1401464)ĢD: Fix undo when setting number of Sprites for Animated Tile.ĢD: Fix undo when setting number of Rules for Rule Tile.ĢD: Use different text color for Extend Neighbors with dark and light skin.ĢD: Fix data for custom container fields not being transferred in RuleOverrideTiles overriding a Custom Rule Tile.Īndroid: Added Initial launch size metadata into AndroidManifest.xml for Chrome OS devices with Android R or higher installed. (1401139)ĢD: Sprite Library cannot reference itself in the Main Library field or any asset that references it. (1405289)ĢD: Fixed an issue where moving vertices in the Skinning Editor might result in invalid edges (1386153)ĢD: Fixed an issue where the SpriteSkin components would not get initialized on editor launch. XR: The Oculus XR Plugin package has been updated to 3.0.1.ĢD: Fixed an issue when Skinning Editor will lose reference after exiting Play mode. Version Control: Removed category icons from views Services: UGS packages are now available in the Package Manager iOS: Added: Added iPad Air 5 and iPhone SE 3 to devices.License: show proper license error dialog when editor is opened with a build license Graphics: Using memoryless MSAA now also applies to the MSAA attachment when depth resolve is used Version Control: Added "Switch to changeset" menu option in changesets viewĪdded "Go back to changeset" menu option in changesets view.WebGL: WebGL Input System interactions are delayed or played preemptively when the project is built ( 1405517) Web Platform: Webgl build crashes every time when using Unity Editor on Linux ( 1411380) Version Control: Crash on TcpProtobufClient::EndBatch when creating a Prefab and Cache Server is disconnected ( 1383891) tif file is present in the project ( 1404047) Texture: File could not be read error is thrown when a 16 bit. Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ( 1375015) Shader System: Editor crashes in Play mode when Groupshared memory and a constant buffer value is used in a compute shader on OpenGLES3 ( 1413012) Serialization: Editor crash when deserializing an array of a type with a nested fixed-size buffer field ( 1400774) Search: Fail to load the search index concurrently ( 1417609) Scene/Game View: Game Object Material starts flickering when dragging new material over other Game Object that touches first Object ( 1423053) Quality of Life: ShortcutManager ignores Shift modifier ( 1424655) ![]() Quality of Life: ReorderableList out of bounds exeception ( 1399803) Physics: Crash on internalABP::ABP_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime ( 1418715) ![]() Package: Unity crashes in batch mode when using -vcsMode Perforce ( 1396449) Mono: "Found plugins with same names" error is thrown when building on Android with duplicate. Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ( 1376858) Metal: Consistent EditorLoop 5-10ms spikes when using Metal API ( 1378985) Linux: New Input System's Input Actions windows's Binding Path dropdown is rendered as an empty white square on Linux ( 1391850) Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) ( 1375312) Linux: Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial ( 1423683) IMGUI: Impossible to change the Gradient's location value in the Visual Effects Graph when using the keyboard ( 1420954) IL2CPP: Build fails when using custom script and target architecture ARM64 is selected ( 1420369) Asset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled ( 1397965)Īsset Bundles: Textures are not compressed when building bundles ( 1412557)ĭirectX11: Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the project ( 1408785)ĭirectX11: Random-write to UAV texture from shadowcaster shader causes GPU hang when filtering Scene Hierarchy objects ( 1417589)
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